A store is an object that allows reactive access to a value via a simple store contract. The svelte/store module contains minimal store implementations which fulfil this contract.
Any time you have a reference to a store, you can access its value inside a component by prefixing it with the $ character. This causes Svelte to declare the prefixed variable, subscribe to the store at component initialisation and unsubscribe when appropriate.
Assignments to $-prefixed variables require that the variable be a writable store, and will result in a call to the store’s .set method.
Note that the store must be declared at the top level of the component — not inside an if block or a function, for example.
Local variables (that do not represent store values) must not have a $ prefix.
Prior to Svelte 5, stores were the go-to solution for creating cross-component reactive states or extracting logic. With runes, these use cases have greatly diminished.
when extracting logic, it’s better to take advantage of runes’ universal reactivity: You can use runes outside the top level of components and even place them into JavaScript or TypeScript files (using a .svelte.js or .svelte.ts file ending)
when creating shared state, you can create a $state object containing the values you need and then manipulate said state
Stores are still a good solution when you have complex asynchronous data streams or it’s important to have more manual control over updating values or listening to changes. If you’re familiar with RxJs and want to reuse that knowledge, the $ also comes in handy for you.
svelte/store
The svelte/store module contains a minimal store implementation which fulfil the store contract. It provides methods for creating stores that you can update from the outside, stores you can only update from the inside, and for combining and deriving stores.
writable
Function that creates a store which has values that can be set from ‘outside’ components. It gets created as an object with additional set and update methods.
set is a method that takes one argument which is the value to be set. The store value gets set to the value of the argument if the store value is not already equal to it.
update is a method that takes one argument which is a callback. The callback takes the existing store value as its argument and returns the new value to be set to the store.
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');// Prints: hello world, to stdoutconsole.log('hello %s','world');// Prints: hello world, to stdoutconsole.error(newError('Whoops, something bad happened'));// Prints error message and stack trace to stderr:// Error: Whoops, something bad happened// at [eval]:5:15// at Script.runInThisContext (node:vm:132:18)// at Object.runInThisContext (node:vm:309:38)// at node:internal/process/execution:77:19// at [eval]-wrapper:6:22// at evalScript (node:internal/process/execution:76:60)// at node:internal/main/eval_string:23:3constname='Will Robinson';console.warn(`Danger${name}! Danger!`);// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();consterr=getStreamSomehow();constmyConsole=newconsole.Console(out,err);myConsole.log('hello world');// Prints: hello world, to outmyConsole.log('hello %s','world');// Prints: hello world, to outmyConsole.error(newError('Whoops, something bad happened'));// Prints: [Error: Whoops, something bad happened], to errconstname='Will Robinson';myConsole.warn(`Danger${name}! Danger!`);// Prints: Danger Will Robinson! Danger!, to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
constcount=5;console.log('count: %d',count);// Prints: count: 5, to stdoutconsole.log('count:',count);// Prints: count: 5, to stdout
If a function is passed as the second argument, it will be called when the number of subscribers goes from zero to one (but not from one to two, etc). That function will be passed a set function which changes the value of the store, and an update function which works like the update method on the store, taking a callback to calculate the store’s new value from its old value. It must return a stop function that is called when the subscriber count goes from one to zero.
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');// Prints: hello world, to stdoutconsole.log('hello %s','world');// Prints: hello world, to stdoutconsole.error(newError('Whoops, something bad happened'));// Prints error message and stack trace to stderr:// Error: Whoops, something bad happened// at [eval]:5:15// at Script.runInThisContext (node:vm:132:18)// at Object.runInThisContext (node:vm:309:38)// at node:internal/process/execution:77:19// at [eval]-wrapper:6:22// at evalScript (node:internal/process/execution:76:60)// at node:internal/main/eval_string:23:3constname='Will Robinson';console.warn(`Danger${name}! Danger!`);// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();consterr=getStreamSomehow();constmyConsole=newconsole.Console(out,err);myConsole.log('hello world');// Prints: hello world, to outmyConsole.log('hello %s','world');// Prints: hello world, to outmyConsole.error(newError('Whoops, something bad happened'));// Prints: [Error: Whoops, something bad happened], to errconstname='Will Robinson';myConsole.warn(`Danger${name}! Danger!`);// Prints: Danger Will Robinson! Danger!, to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
constcount=5;console.log('count: %d',count);// Prints: count: 5, to stdoutconsole.log('count:',count);// Prints: count: 5, to stdout
('got a subscriber');return()=>consolenamespaceconsolevarconsole:Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');// Prints: hello world, to stdoutconsole.log('hello %s','world');// Prints: hello world, to stdoutconsole.error(newError('Whoops, something bad happened'));// Prints error message and stack trace to stderr:// Error: Whoops, something bad happened// at [eval]:5:15// at Script.runInThisContext (node:vm:132:18)// at Object.runInThisContext (node:vm:309:38)// at node:internal/process/execution:77:19// at [eval]-wrapper:6:22// at evalScript (node:internal/process/execution:76:60)// at node:internal/main/eval_string:23:3constname='Will Robinson';console.warn(`Danger${name}! Danger!`);// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();consterr=getStreamSomehow();constmyConsole=newconsole.Console(out,err);myConsole.log('hello world');// Prints: hello world, to outmyConsole.log('hello %s','world');// Prints: hello world, to outmyConsole.error(newError('Whoops, something bad happened'));// Prints: [Error: Whoops, something bad happened], to errconstname='Will Robinson';myConsole.warn(`Danger${name}! Danger!`);// Prints: Danger Will Robinson! Danger!, to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
constcount=5;console.log('count: %d',count);// Prints: count: 5, to stdoutconsole.log('count:',count);// Prints: count: 5, to stdout
('no more subscribers');});countconstcount:Writable<number>.set(method)Writable<number>.set(this:void,value:number):void
Set value and inform subscribers.
value
to set
(1);// does nothingconstunsubscribeconstunsubscribe:Unsubscriber=countconstcount:Writable<number>.subscribe(method)Readable<number>.subscribe(this:void,run:Subscriber<number>,invalidate?:()=>void):Unsubscriber
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');// Prints: hello world, to stdoutconsole.log('hello %s','world');// Prints: hello world, to stdoutconsole.error(newError('Whoops, something bad happened'));// Prints error message and stack trace to stderr:// Error: Whoops, something bad happened// at [eval]:5:15// at Script.runInThisContext (node:vm:132:18)// at Object.runInThisContext (node:vm:309:38)// at node:internal/process/execution:77:19// at [eval]-wrapper:6:22// at evalScript (node:internal/process/execution:76:60)// at node:internal/main/eval_string:23:3constname='Will Robinson';console.warn(`Danger${name}! Danger!`);// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();consterr=getStreamSomehow();constmyConsole=newconsole.Console(out,err);myConsole.log('hello world');// Prints: hello world, to outmyConsole.log('hello %s','world');// Prints: hello world, to outmyConsole.error(newError('Whoops, something bad happened'));// Prints: [Error: Whoops, something bad happened], to errconstname='Will Robinson';myConsole.warn(`Danger${name}! Danger!`);// Prints: Danger Will Robinson! Danger!, to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
constcount=5;console.log('count: %d',count);// Prints: count: 5, to stdoutconsole.log('count:',count);// Prints: count: 5, to stdout
(value(parameter)value:number);});// logs 'got a subscriber', then '1'unsubscribeconstunsubscribe:()=>void();// logs 'no more subscribers'
Note that the value of a writable is lost when it is destroyed, for example when the page is refreshed. However, you can write your own logic to sync the value to for example the localStorage.
readable
Creates a store whose value cannot be set from ‘outside’, the first argument is the store’s initial value, and the second argument to readable is the same as the second argument to writable.
Cancels a Timeout object created by setInterval().
v0.0.1
timeout
A Timeout object as returned by setInterval()
or the primitive of the Timeout object as a string or a number.
(intervalconstinterval:NodeJS.Timeout);});
derived
Derives a store from one or more other stores. The callback runs initially when the first subscriber subscribes and then whenever the store dependencies change.
In the simplest version, derived takes a single store, and the callback returns a derived value.
The callback can set a value asynchronously by accepting a second argument, set, and an optional third argument, update, calling either or both of them when appropriate.
In this case, you can also pass a third argument to derived — the initial value of the derived store before set or update is first called. If no initial value is specified, the store’s initial value will be undefined.
Schedules execution of a one-time callback after delay milliseconds.
The callback will likely not be invoked in precisely delay milliseconds.
Node.js makes no guarantees about the exact timing of when callbacks will fire,
nor of their ordering. The callback will be called as close as possible to the
time specified.
When delay is larger than 2147483647 or less than 1 or NaN, the delay
will be set to 1. Non-integer delays are truncated to an integer.
If callback is not a function, a TypeError will be thrown.
This method has a custom variant for promises that is available using
timersPromises.setTimeout().
v0.0.1
callback
The function to call when the timer elapses.
delay
The number of milliseconds to wait before calling the
callback. Default:1.
args
Optional arguments to pass when the callback is called.
Schedules execution of a one-time callback after delay milliseconds.
The callback will likely not be invoked in precisely delay milliseconds.
Node.js makes no guarantees about the exact timing of when callbacks will fire,
nor of their ordering. The callback will be called as close as possible to the
time specified.
When delay is larger than 2147483647 or less than 1 or NaN, the delay
will be set to 1. Non-integer delays are truncated to an integer.
If callback is not a function, a TypeError will be thrown.
This method has a custom variant for promises that is available using
timersPromises.setTimeout().
v0.0.1
callback
The function to call when the timer elapses.
delay
The number of milliseconds to wait before calling the
callback. Default:1.
args
Optional arguments to pass when the callback is called.
for use with clearTimeout()
(()=>update(parameter)update:(fn:Updater<unknown>)=>void((x(parameter)x:unknown)=>x(parameter)x:unknown+1),1000); // every time $a produces a value, this produces two // values, $a immediately and then $a + 1 a second later});
If you return a function from the callback, it will be called when a) the callback runs again, or b) the last subscriber unsubscribes.
Schedules execution of a one-time callback after delay milliseconds.
The callback will likely not be invoked in precisely delay milliseconds.
Node.js makes no guarantees about the exact timing of when callbacks will fire,
nor of their ordering. The callback will be called as close as possible to the
time specified.
When delay is larger than 2147483647 or less than 1 or NaN, the delay
will be set to 1. Non-integer delays are truncated to an integer.
If callback is not a function, a TypeError will be thrown.
This method has a custom variant for promises that is available using
timersPromises.setTimeout().
v0.0.1
callback
The function to call when the timer elapses.
delay
The number of milliseconds to wait before calling the
callback. Default:1.
args
Optional arguments to pass when the callback is called.
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');// Prints: hello world, to stdoutconsole.log('hello %s','world');// Prints: hello world, to stdoutconsole.error(newError('Whoops, something bad happened'));// Prints error message and stack trace to stderr:// Error: Whoops, something bad happened// at [eval]:5:15// at Script.runInThisContext (node:vm:132:18)// at Object.runInThisContext (node:vm:309:38)// at node:internal/process/execution:77:19// at [eval]-wrapper:6:22// at evalScript (node:internal/process/execution:76:60)// at node:internal/main/eval_string:23:3constname='Will Robinson';console.warn(`Danger${name}! Danger!`);// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();consterr=getStreamSomehow();constmyConsole=newconsole.Console(out,err);myConsole.log('hello world');// Prints: hello world, to outmyConsole.log('hello %s','world');// Prints: hello world, to outmyConsole.error(newError('Whoops, something bad happened'));// Prints: [Error: Whoops, something bad happened], to errconstname='Will Robinson';myConsole.warn(`Danger${name}! Danger!`);// Prints: Danger Will Robinson! Danger!, to err
Generally, you should read the value of a store by subscribing to it and using the value as it changes over time. Occasionally, you may need to retrieve the value of a store to which you’re not subscribed. get allows you to do so.
This works by creating a subscription, reading the value, then unsubscribing. It’s therefore not recommended in hot code paths.
You can create your own stores without relying on svelte/store, by implementing the store contract:
A store must contain a .subscribe method, which must accept as its argument a subscription function. This subscription function must be immediately and synchronously called with the store’s current value upon calling .subscribe. All of a store’s active subscription functions must later be synchronously called whenever the store’s value changes.
The .subscribe method must return an unsubscribe function. Calling an unsubscribe function must stop its subscription, and its corresponding subscription function must not be called again by the store.
A store may optionally contain a .set method, which must accept as its argument a new value for the store, and which synchronously calls all of the store’s active subscription functions. Such a store is called a writable store.
For interoperability with RxJS Observables, the .subscribe method is also allowed to return an object with an .unsubscribe method, rather than return the unsubscription function directly. Note however that unless .subscribe synchronously calls the subscription (which is not required by the Observable spec), Svelte will see the value of the store as undefined until it does.