In Svelte 3 and 4, the API for interacting with a component is different than in Svelte 5. Note that this page does not apply to legacy mode components in a Svelte 5 application.
or ,props(property)ComponentConstructorOptions<Record<string,any>>.props?:Record<string,any>|undefined:{ // assuming App.svelte contains something like // `export let answer`:answer(property)answer:number:42}});
The following initialisation options can be provided:
option
default
description
target
none
An HTMLElement or ShadowRoot to render to. This option is required
anchor
null
A child of target to render the component immediately before
props
{}
An object of properties to supply to the component
context
new Map()
A Map of root-level context key-value pairs to supply to the component
hydrate
false
See below
intro
false
If true, will play transitions on initial render, rather than waiting for subsequent state changes
Existing children of target are left where they are.
The hydrate option instructs Svelte to upgrade existing DOM (usually from server-side rendering) rather than creating new elements. It will only work if the component was compiled with the hydratable: true option. Hydration of <head> elements only works properly if the server-side rendering code was also compiled with hydratable: true, which adds a marker to each element in the <head> so that the component knows which elements it’s responsible for removing during hydration.
Whereas children of target are normally left alone, hydrate: true will cause any children to be removed. For that reason, the anchor option cannot be used alongside hydrate: true.
The existing DOM doesn’t need to match the component — Svelte will ‘repair’ the DOM as it goes.
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');// Prints: hello world, to stdoutconsole.log('hello %s','world');// Prints: hello world, to stdoutconsole.error(newError('Whoops, something bad happened'));// Prints error message and stack trace to stderr:// Error: Whoops, something bad happened// at [eval]:5:15// at Script.runInThisContext (node:vm:132:18)// at Object.runInThisContext (node:vm:309:38)// at node:internal/process/execution:77:19// at [eval]-wrapper:6:22// at evalScript (node:internal/process/execution:76:60)// at node:internal/main/eval_string:23:3constname='Will Robinson';console.warn(`Danger${name}! Danger!`);// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();consterr=getStreamSomehow();constmyConsole=newconsole.Console(out,err);myConsole.log('hello world');// Prints: hello world, to outmyConsole.log('hello %s','world');// Prints: hello world, to outmyConsole.error(newError('Whoops, something bad happened'));// Prints: [Error: Whoops, something bad happened], to errconstname='Will Robinson';myConsole.warn(`Danger${name}! Danger!`);// Prints: Danger Will Robinson! Danger!, to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
constcount=5;console.log('count: %d',count);// Prints: count: 5, to stdoutconsole.log('count:',count);// Prints: count: 5, to stdout
If a component is compiled with accessors: true, each instance will have getters and setters corresponding to each of the component’s props. Setting a value will cause a synchronous update, rather than the default async update caused by component.$set(...).
By default, accessors is false, unless you’re compiling as a custom element.
consolenamespaceconsolevarconsole:Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');// Prints: hello world, to stdoutconsole.log('hello %s','world');// Prints: hello world, to stdoutconsole.error(newError('Whoops, something bad happened'));// Prints error message and stack trace to stderr:// Error: Whoops, something bad happened// at [eval]:5:15// at Script.runInThisContext (node:vm:132:18)// at Object.runInThisContext (node:vm:309:38)// at node:internal/process/execution:77:19// at [eval]-wrapper:6:22// at evalScript (node:internal/process/execution:76:60)// at node:internal/main/eval_string:23:3constname='Will Robinson';console.warn(`Danger${name}! Danger!`);// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();consterr=getStreamSomehow();constmyConsole=newconsole.Console(out,err);myConsole.log('hello world');// Prints: hello world, to outmyConsole.log('hello %s','world');// Prints: hello world, to outmyConsole.error(newError('Whoops, something bad happened'));// Prints: [Error: Whoops, something bad happened], to errconstname='Will Robinson';myConsole.warn(`Danger${name}! Danger!`);// Prints: Danger Will Robinson! Danger!, to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
constcount=5;console.log('count: %d',count);// Prints: count: 5, to stdoutconsole.log('count:',count);// Prints: count: 5, to stdout
Unlike client-side components, server-side components don’t have a lifespan after you render them — their whole job is to create some HTML and CSS. For that reason, the API is somewhat different.
A server-side component exposes a render method that can be called with optional props. It returns an object with head, html, and css properties, where head contains the contents of any <svelte:head> elements encountered.
You can import a Svelte component directly into Node using svelte/register.
It's possible to tell SvelteKit how to type objects inside your app by declaring the App namespace. By default, a new project will have a file called src/app.d.ts containing the following:
The export {} line exists because without it, the file would be treated as an ambient module which prevents you from adding import declarations.
If you need to add ambient declare module declarations, do so in a separate file like src/ambient.d.ts.
By populating these interfaces, you will gain type safety when using event.locals, event.platform, and data from load functions.
It's possible to tell SvelteKit how to type objects inside your app by declaring the App namespace. By default, a new project will have a file called src/app.d.ts containing the following:
The export {} line exists because without it, the file would be treated as an ambient module which prevents you from adding import declarations.
If you need to add ambient declare module declarations, do so in a separate file like src/ambient.d.ts.
By populating these interfaces, you will gain type safety when using event.locals, event.platform, and data from load functions.
.renderany({answer(property)answer:number:42});
The .render() method accepts the following parameters:
parameter
default
description
props
{}
An object of properties to supply to the component
options
{}
An object of options
The options object takes in the following options:
option
default
description
context
new Map()
A Map of root-level context key-value pairs to supply to the component